ATX-72 Now Includes Modifiable Version

Fans of Erick Gregan’s popular ATX-72 are in for a pleasant surprise next time you bring out your airplane. The custom version of the airplane, named ATX CUSTOM EG Aircraft is now customer modifiable. According to the release notes, this and some “bug fixes” are the primary change in this 3.7 release.

One significant effect this may have is that you may start seeing more paint packages available for the ATX-72. Since the original version required the release of UUID’s to paint the plane it was difficult for painters to securely create paint packages. Now, a simple no-modify no transfer drop script can be used to apply paints securely.

The ATX-72 includes many highly innovative features in it. The addition of the ability to modify the plane itself by the customer will no doubt make it an even more popular craft.

As with any modifiable aircraft, if you choose to take advantage of this feature, you should expect to do so at your own risk. Make sure you keep an original in your inventory to fall back to. It is very easy to “break” any complicated build if certain cautions are not followed.  Above all, do not change the root prim. Here are some cautionary notes that apply to ANY plane you might modify:

  1. If you link new parts to the plane, make sure you select your objects first and the plane LAST.  That keeps the root prim as root.
  2. Name your own object in some unique way such as your initials so you don’t accidentally replicate the name of an object already inside the plane.
  3. Set the Physics Shape Type of any newly added prims to “None” (unless it needs to be physical for some reason).
  4. Don’t mess with any moving parts of the airplane.
  5. After linking new parts, take your plane back into inventory and re-rez it. Many scripts do an on-rez check of the prims by name to identify the link numbers.
  6. If it worked before you modified it, and doesn’t work after you modified it, what you did was probably a bad idea.  Undo it.

As anyone that reads my column knows, I strongly support modifiable content. But the ability to modify your toys must be taken with caution. When it goes wrong, there is no fault of the creator. SL Airplanes are delicate instruments, which is one of the reasons some makers remain hesitant to come home from the dark (no-modify) side.

To Erick, thank you for taking this leap of faith. I believe it will benefit both you and the fans of your fine airplane.

2 thoughts on “ATX-72 Now Includes Modifiable Version

  1. At L$ 3,500 with a prim count of 151 and a script count that fluctuates between [33/33] running scripts, 685 KB allowed memory size limit, 0.309975 ms of CPU time consumed and [33/33] running scripts, 685 KB allowed memory size limit, 0.253309 ms of CPU time consumed. It is a big plane with a lot of issues.
    I once wrote that this Plane is a labour of love and I had no doubts that Erik would never stop trying to fix it and I’m thankful to see Erik has tried to fix much of what was wrong with the plane.
    However the biggest issues of this plane are still issues: The MSPaint style textures, the incredibly loud engine noise in the cabin, the insane script time and of course the LOD factor.

    While Erik has improved the LOD factor I can’t forget that he proclaimed it wasn’t his issue to fix and it was up to everyone else to edit their graphical settings to above the recommended maximum limit in order to correctly see the plane. Greatly increasing the amount of lag the user would experience in flight.
    This is not an attitude we should be encouraging from builders and not something I would let anyone get away with.

    I am trying to desperately like this plane but right now the aircrafts greatest feature is the customer can fix the plane themselves and it’s going to take more than that before I’m ready to forgive it.


  2. Everyone has to start from somewhere. If he takes what he’s done with the ATX and starts from that point moving forward, I can forgive a lot. He seems to have gotten the idea that the LOD issue was his to fix. I really hope he considers going back and taking care of that on some of his other aircraft.

    I’ve had pretty good luck flying the latest versions of the ATX. It’s not as smooth crossing as some, but it’s useable. Considering the few other choices in a larger propeller powered aircraft for airline use, it’s pretty much the only game in town if you want something with current features a well done model. I have the feeling if this had been the release version of the aircraft rather than that early beta level version, there’d be a lot more of them being flown.

    Making the aircraft moddable is a huge step and warrants at least some level of support. I hope it’s a trend he continues and that a few other aircraft makers follow.


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