Flying the ATX-72 by EG

The ATX-72 by Erick Gregan has been around for a while and has been talked about positively by several of my fellow pilots as far as flight dynamics is concerned. Until recently, I have not paid a lot of attention to this plane because of its lack of a modifiable airframe. The most recent release, however, made the version designed for end user painting to be modifiable. So, based on feedback from friends and a few other reasons I will cover shortly, I took to the skies with the airplane.



What You Get

The package comes with two editions of the basic aircraft:

  • Painted version. No modify. Predefined single paint choice.
  • Unpainted version. Modifiable airframe.  Paint can be applied either by a menu with UUID’s of the textures,  a drop script.

Also included is a HUD, boarding pass that is copy/transfer, a transferable personal flotation device, a small model version that can be used as an aid for painting, and an accessory pack for crew members including a flight attendant cart.


The plane includes a highly detailed flight deck with working switches and gauges. Here is a picture of the flight deck with the seats removed so you can see the entire control system.


The cabin is nicely done with more seating capacity than you would dare actually fill on an SL flight and expect to make it past the first sim crossing.

The plane has a self serving step door in the back for passengers and a working cargo compartment door. When the cargo door is opened the plane rezzes a baggage tractor/train and displays luggage in the compartment.


The hud is well done, and fully featured. It include all of the basic quick controls needed to operate the aircraft for those that prefer the easy operation mode where the plane does a lot of the “work” for you. It also includes a limited use version of the Shergood Aviation GPS/Waypoint system built into both the HUD and the flight deck display.

ATX hud


The plane comes with several note cards of documents in both English and French including:

  • Primary user manual
  • Painting manual
  • Shergood transponder manual
  • Boarding pass instructions

Where the manual leaves off, there are some videos on youtube that will help further demonstrate the general operation.

Note: Erick’s videos on this plane are not publicly listed so I will not share them. Please do not post them in the comments.  If Erick chooses to do so he is welcome to.

Flying the Plane

Pilots that like a lot of clicky procedures (yes many do) will love this plane. It’s basic start up procedure is actually a bit complicated. There are some functions that are essentially nothing but role play and have no actual effect on aircraft operation.  But I’m told that if you use the detailed start up procedure, you need to get it exactly right. The only source is the Youtube video.  This gets a slight negative because it means you have to write it down from a video.

The plane also has an auto-start procedure where you just type “start” and all the little gizmos click on automatically and the plane starts up and is left in a ready to taxi state.

There are four automatic configuration modes for the plane which essentially set all of the standard settings for the appropriate modes:

  • Takeoff
  • Cruise
  • Landing
  • Taxi

These are possibly helpful for beginners. Experienced pilots will probably prefer not to use them.

Flight Dynamics

The plane gives a nice powerful takeoff, smooth turns and about as good as any region crossing performance can be under normal circumstances. It has bank angle and stall alerts and in fact will stall if not operated correctly. Pilots I have talked with have not expressed issue with the overall performance of the plane.

Positive Differentiators

This topic are the things about this plane that make it stand out. Some have been mentioned earlier but they are unique features, or potentially superior implementations:

  • Fuel system. There is no need for airport based fuel systems. The airplane rezzes a very realistic set of fuel trucks on demand which fuel the airplane simulating ground fuel storage.
  • Baggage cart. Cargo door opens with baggage and a small baggage train. It is not movable but it has a nice look to it.
  • Wearable flight attendant cart with hud. A “seated” flight attendant wearing these items can “move” through the airplane with or without the cart visible.
  • Built in voice safety briefings (English and French).
  • “Water landing” (a.k.a. crashing in the water).  If you hit the water, the plane actually only partially sinks. Not so much an ongoing feature…but if you do have issues, and passengers it can allow for role playing out a bad water crash which can happen after a particularly rough region crossing. In fact, it also comes with a transferable personal flotation device you can give out.

Negative Differentiators

  • LOD issues.  The plane still has a few LOD issues.  Pulling the camera back very far causes the doors to decompose slightly. There are instructions on how most viewers can be tuned to work around this. But it would be better if it was fixed.
  • Boarding pass system. This is a mandatory system whereby you must give each passenger a “boarding pass”, which they must wear, in order to sit on the plane. While security at big airports like Hollywood and Second Norway are its goal, as an airline pilot I see this as a solution desperately in search of a problem. It is an overkill to a rarely encountered issue. The best recommendation I can make for this is to make it optional. Allow the owner to turn it off. A less intrusive approach that would have been an actual improvement over the eject method used by most airplanes would be to make the eject save the uuid of the ejected avatar and automatically re-eject the passenger if they sit again.

Bottom Line

First of all I applaud Erick for joining the newer generation of aircraft makers that have chosen to make their planes modifiable.

This is a great plane for just flying around SL.  It is not difficult to fly, despite the LOD issues it mostly looks great. It has some very neat role play features most specifically for flight attendants since they can more personally interact with passengers by the simulated “walk” through the aircraft. This in fact was one of my motivations for restoring this plane into active Vulture service.

For use in general passenger service, however, unless you have a co-pilot or flight attendant to guide passengers while doing flight preparation, the boarding pass system will cause significant distraction and breaking of character while trying to guide unfamiliar passengers to their seats.

Getting the Plane

If you are going to purchase the plane, I recommend getting the plane from Erick’s store rather than the marketplace.  Here is the Slurl:  KBEG Airport and Shop

As always, Blue Skies.


5 thoughts on “Flying the ATX-72 by EG

  1. I been unable to fly any of these ATRs, I have both versions, and paid out for flybe livery, It never manages more than 3 sims and goes offworld . It has far to many scripts , for people, like me with low end computer. Like the plane, but never been able to get it from one airport to another without 90 % failure.


  2. I know it is meant to be modifiable, but I have tried to change the seat lay out and after removing a few seat I seem to lose the rear wall where the toilet is which is not good. so I would have to say it not very modifiable at all.


    1. Modify is a good thing but it is also a dangerous thing which is one of the reasons there are a few holdouts left that can’t bring themselves to click on that “Modify” checkbox. Anything that has to be scripted, whether it has its own scripts or is driven from the root, has potential for causing breakage when modified.

      There is no amount of cajoling, prompting, foot stomping or other forms of bribery or torture that is going to get most plane makers to release their scripts. So in general, if the prim is directly affected by scripts, as seats would be, its probably best not to mess with it.


  3. In general, I think the ATX has evolved into a pretty decent aircraft. I agree it would be nice if the boarding pass system were optional. I also find the hud overly large and clunky. The two sections on the left for choosing voice announcements and the indicator light section are pretty much pointless and take up way too much space. As for being moddable, I have experimented a bit with stripping various internal items. It’s fairly obvious that the model wasn’t planned to be moddable from the start based on how parts are linked. Removing the passenger seats is easy. Other parts you’d want to remove to turn it into say a cargo version are more problematic and would likely require some patch prims to cover over areas that become transparent from the inside. If one were really ambitious, they could pretty much remove everything inside and make a new mesh insert to be what they wanted. Moddable doesn’t always mean it’s easy to get what you want. It just means it’s possible.


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